Scroll down and click the picture that says 'Get the English ver. Log in or register to post comments. PROGRAMS YOU ABSOLUTELY NEED TO RUN PMD EDITOR 0.1.3.9/PMX EDITOR The following files must be double clicked and installed: C, Net framework, and Direct X 9.0 (just like you would install a video game or another program like Firefox). The only thing that just needs to be extracted is PMX or PMD editor.
physics in mmd
what the physics do in mmd?
the physics engine helps simulate movement of objects, like clothes or hair
in mmd, it makes the bones movement of the objects automaticallyto make animations more easily
how the physics works?
the physics engine affects two things : rigid body and joints
other things doesn’t have effect on how the physics works, only those two
rigid body
the rigid body is a simple shape used to represent the model mesh to the physics engine
- shape
the rigid body can have 3 shapes : sphere, box and capsule
you can change the size and positon with those parameters :
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also, you can connect the rigid body to a specific bone
- type
three types : bone (static), physics (dynamic) and physics+bone
if you viewing the rigid bodys by type, each type has different color
bone type - the body is static, if it it’s connected to a bone the rigid body will move when the bone moves otherwise it stays in the same place
(even when physics is on)
physics type - the body is dynamic and affected by gravity, if it it’s connected to a bone, the bone will follow the the rigid body movement
physics+bone type - the body is dynamic and affected by gravity, if it it’s connected to a bone, the bone will align with the rigid body movement
- group
when dynamic rigid body collide with another(static or dynamic) they would react and move accordingly
the group type of rigid body can make them not react to the collision
there are 16 groups, numbered 1 - 16
if you viewing the rigid bodys by groups, each group has different color
to make the rigid body not react on collision, check the number of the other rigid body in the boxes :
example :
- physics parameters
those parameters affects the movement of the rigid body
they are usually set between 0 - 1
( I tried to explain a bit about the parameters but the explanation might not be very good )
mass - the mass of the body (can be over 1)
in a chain of bodys if the lower ones has bigger mass, the chain will move slower
move decay - how fast the movement of the body will dwindle
closer to 1, the body movement will be brief
closer to 0, the body movement will last longer
rotation decay - same as move decay but for rotation movement
(those two parameters are usually the same)
repel - make the body bounce when its collide another body
(most of the time it’s 0)
friction - how slippery the body is
when the body collide with another :
closer to 1, the movement will stop sooner
closer to 0, the movement will will take longer to stop
joint
joints are used to connect 2 rigid boys to move together
- type
joints can have different types but they are not working in mmd (only mmm)
when you change the joint type it also change the model pmx ver from 2 to 2.1
- position
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you can change the joint position with those parameters :
(it’s better to position the joint between the two rigid bodies it will connect)
or you can take position from a bone,
select the bone name from the list and click the button
- connect to rigid bodys
it’s importent to connect the joint to the rigid bodies otherwise the joint is unnecessary
( joints that aren’t connected to bodies cause mmd to crash )
to connect to the rigid bodies,
select from the list the first body and from the other list the second body
- limits
this is the movement limit of the rigid body connected to the joint
move limit - how much rigid body B can move from rigid body A
(most of the time it’s all 0)
rotation limit - how much rigid body B can rotate in relation to rigid body A
the values is the angle the rigid body B can move in the axis
- spring
I’m not sure what it does, but it seems like those parametese restrict the movement
Tutorials > PMD Editor & PMX EditorContents
IntroductionPMD/PMX Editor is a compact, powerful tool to give users the chance to prepare 3D models for use with MMD. As long as you have a computer (machines with 4-8 Gigs of RAM - which is the minimum in many machines purchased in the past 4 years - should be able to support the editor without too much lag).This is a potentially powerful tool that we're given to work with, so it's important that we don't abuse it, in light of recent events I've set up an article here, which you should read before downloading and using PMD Editor. Just remember what Peter Parker's uncle said xP Possible UsesPMD/PMX Editor is intended for converting 3D models made in other programs for use with MMD. It serves as both an editor for existing PMD/PMX models and a tool that can take model data from other programs and make it compatible with MMD. There are scripts and plugins available for popular 3D programs but the editor can be used to ensure full compatibility, and add bilingual credits/data.DownloadNavigate to the VPVP Wiki website like so. This should be the first result. You can click 'Translate Page' if you want the page in English.This will be the first page you see. Click the last link in the 'MMD' section as shown here. Now click the 2nd link underneath the the first entry (Outline) in the table of contents. Even on the untranslated page, 'Version' is written in English. You can click the links (page anchors are used), or simply scroll down. 'PMD' and 'PMX' are visible whether the page is translated or not. Clicking the PMD link will take you to the PMD Editor sections (where SlimDX and the last version of PMD Editor are located), while the PMX link will take you to the PMX Editor section, where the latest version number is given (along with a link to the download page). This is what you should be looking at. Assuming you click the PMX Editor link (only one version is displayed at a time), you will be brought to this page. The highlighted category will bring you back to this page if you haven't landed there already! From there, scroll down until you see this! PMX Editor will be clearly labelled, with the most recent version situated higher up (although to date, there are only two versions listed there, one of which is version 0139). InstallOnce you've downloaded the program, simply extract the zip file either through Windows explorer or (if the file isn't recognized and prompts you to choose a program to open it with), Winzip, Winrar or 7Zip (free) will be able to extract the file for you.Be sure to right click the file and bring up it's Properties. Hit 'Unblock' like so. Some users report that this helps stop a chain of nagging popup dialogues that show up every time the program starts. You can still use it if you hit 'OK' on all of them, but it's really annoying. When you've unblocked the folder, extract the folder inside and either pop it in your program files (you may be prompted for permission, just click OK) or run it from your desktop, or any folder you want. RequirementsPMX Editor version 0.2.3.1 (or later)
PMD Editor version 0.1.3.9*This is the last version of PMD Editor!
[Official Download] PMD Editor version 0.1.0.0b*Use this if version 0.1.3.9 doesn't work!
[Bowlroll Download] SlimDX PMD Editor program (0.0.6.3 or earlier)*This is the earliest version you can still download officially!
[Bowlroll Download] |